Harvest Condition Types
CommunityTune harvest conditions for Victoria 3.
Design & Creative#workflow#localization#game-design#modding#victoria-3#harvest-condition#condition-definition
Authormattia2110
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Guide for Victoria 3 harvest condition definitions. Use when creating, editing, or reviewing files in common/harvest_condition_types, adding seasonal, disaster, or agricultural state conditions, or checking how harvest conditions interact with modifiers, terrain, geographic regions, icons, and scripted triggers.
Core Features & Use Cases
- Provides a structured workflow for crafting and reviewing harvest_condition_types, ensuring consistency with vanilla references and related files.
- Documents required fields (trigger, time, range, duration, modifier, intensity, chance, color, icon, graphics, incompatible_terrain, map_texture) and best practices for localization and symmetry of incompatibilities.
- Demonstrates how to validate interactions with geographic regions, terrain, and map assets, and how to organize related resources like localization files and icons.
Quick Start
Follow the workflow to create a new harvest_condition_type in common/harvest_condition_types using the template provided above.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: Harvest Condition Types Download link: https://github.com/mattia2110/tech-and-res/archive/main.zip#harvest-condition-types Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.