What problem does it solve? Creating a custom animated pet for Codex requires producing a precise 8x11 sprite atlas with 9 animation rows and 16 look directions, plus deterministic validation and packaging—an error-prone process to do manually. ## Core Features & Use Cases - End-to-End Pet Generation: Generate a base character, 9 standard animation rows (idle, running, waving, jumping, failed, waiting, review), and 16 clockwise look directions, then assemble them into a 1536x2288 atlas packaged with spriteVersionNumber 2. - Repair and Upgrade Workflows: Validate existing 8x9 or 8x11 atlases, repair failed rows or look cells, and upgrade older pets to the v2 format. - Brand-Inspired Mascots: Run a lightweight web-research discovery step to turn a company or product name into visual cues for a brand-inspired pet. - Use Case: Ask for a plush-style mascot based on your startup's brand, and the Skill researches the brand, generates the character, produces all animation rows, runs QA, and installs a ready-to-use pet package under ~/.codex/pets/. ## Quick Start Ask the agent to hatch a new Codex pet named "Pixel" in a clay style from a short description or reference image.