What problem does it solve? Creating a custom animated desktop pet requires producing a precise 8x9 sprite atlas with consistent character identity across nine animation states, which is tedious and error-prone to do by hand. This Skill automates the full pipeline from concept or reference images to a packaged, validated pet. ## Core Features & Use Cases - End-to-End Pet Generation: Delegates visual generation to the $imagegen system skill for a base pet plus nine animation row strips (idle, running, waving, jumping, failed, waiting, review), then assembles them deterministically. - Deterministic Atlas Pipeline: Bundled Python scripts extract 192x208 frames via chroma-key removal and connected-component detection, compose a 1536x1872 PNG/WebP atlas, and validate geometry. - QA and Packaging: Produces contact sheets, preview videos, validation reports, and a pet.json package staged under the Codex pets directory for import into the app. - Use Case: Ask for a pixel-art shiba pet with a pomegranate prop; the Skill generates the base art, all animation rows, runs QA, and outputs an importable spritesheet.webp and pet.json. ## Quick Start Hatch me a tiny pixel-art shiba pet, friendly and sitting upright with a small pomegranate prop, using the hatch-pet skill end-to-end.