What problem does it solve?
Agent process runtime treating HeadyBee agents as first-class distributed workloads with phi-scaled resource quotas, CSL-scored preemptive scheduling, V8-isolate fault domains, and control-plane orchestration. Each bee receives CPU/memory/token budgets from Sacred Geometry pools (Hot 34%, Warm 21%, Cold 13%, Reserve 8%). Higher-coherence tasks preempt lower ones. Agents follow a six-state lifecycle (SPAWNING → READY → RUNNING → SUSPENDED → RETIRING → TERMINATED). Fault domains group agents by Sacred Geometry layer so failures never cascade cross-layer. The control plane tracks 89+ bee types, auto-decomposes complex tasks into sub-agent DAGs, and triggers semantic backpressure when quotas are exceeded.
Core Features & Use Cases
- Six-state agent lifecycle (SPAWNING → READY → RUNNING → SUSPENDED → RETIRING → TERMINATED)
- Phi-math based resource pools with per-bee budgets
- CSL-scored preemptive scheduling prioritizing higher-coherence tasks
- Fault-domain isolation across Sacred Geometry layers
- Dynamic task decomposition into sub-agent DAGs and backpressure when quotas are reached
Quick Start
Spawn a new HeadyBee agent by sending a spawn request with the bee type and resource pool.