Safe editing guidance for the hgame GameMaker Studio 2 JRPG project. Use when Codex or an agent needs to inspect, modify, refactor narrowly, debug, or extend this repository's GML code, GMS2 objects, rooms, scripts, save data, inventory, equipment, character, skill, menu, NPC, movement, audio, or room-state systems.
What problem does it solve?
Safe editing practices that reduce the risk of breaking runtime behavior, preserve save contracts, and keep project structure stable during modifications.
Core Features & Use Cases
- Narrow-change guidance: avoid broad refactors and enforce existing data contracts and conventions.
- Scoped edits: apply changes to scripts, objects, rooms, save data, inventory, equipment, character, skill, menu, NPCs, movement, audio, and room-state systems with documented safeguards.
- Safe-workflow: steps for validation, migration planning, and rollback to ensure reversible edits.
Quick Start
Review the repository with rg to identify touched files and apply edits only to narrowly scoped scripts and objects per this guide.