higgsfield-game-generation

Build and deploy playable browser games with generated sprites, 3D assets, and audio via Higgsfield CLI.

Updated Aug 6, 2026
One-click install
npx skills add https://github.com/ferrarifankid04/ai-skills-public --skill higgsfield-game-generation-ferrarifankid04
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: higgsfield-game-generation
Source: https://github.com/ferrarifankid04/ai-skills-public/tree/main/claude-code/skills/higgsfield-game-generation
Command: npx skills add https://github.com/ferrarifankid04/ai-skills-public --skill higgsfield-game-generation-ferrarifankid04

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve? Creating a playable web game requires coordinating asset generation (sprites, textures, 3D models, music, SFX), game code, and deployment, which normally involves many disconnected tools and manual pipeline work. ## Core Features & Use Cases - Full game pipeline: Plan a game design, generate all visual and audio assets, write the game code, verify locally, and deploy to a playable URL with higgsfield game deploy. - Asset-only generation: Produce spritesheets (video-to-frames pipeline), tileable textures, rigged animated 3D GLB characters, music, SFX, and voice lines without shipping a game. - Multiplayer support: Handles solo, local same-screen multiplayer, and online multiplayer using the platform's room kernel and WebSocket protocol. - Use Case: Ask for a browser platformer with a custom knight character; the skill generates the knight's walk/attack spritesheets, background art, and sound effects, assembles the game, and returns a playable URL. ## Quick Start Ask the assistant to build a small browser game, for example a solo 2D platformer with a custom character, and it will plan, generate assets, and deploy a playable URL.

Frequently Asked Questions about higgsfield-game-generation

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build a browser game with AI-generated assets?

Describe the game brief and the skill plans the design, generates sprites, textures, 3D models, and audio through the Higgsfield CLI, writes the game code, verifies it locally over HTTP, and deploys it with higgsfield game deploy to return a playable URL.

How do I create a spritesheet for a 2D game character?

The pipeline generates a key-pose image, animates it with the seedance1_5 video model, extracts frames with ffmpeg, removes backgrounds per frame, and assembles a grid spritesheet PNG with metadata encoded in the filename.

Can I generate animated 3D characters for a web game?

Yes. The image_to_3d model creates a textured, rigged GLB with animation clips selected via higgsfield preset list animation-action. Non-humanoid creatures use a procedural Blender rigging branch, and CC0 packs like KayKit are supported.

Does this skill support multiplayer games?

It supports solo, local same-screen multiplayer, and online multiplayer. Online games use the platform's room kernel with a logic.js rules module or a server.js Durable Object, plus a WebSocket client protocol.

What are the limitations of this game generation skill?

It ships browser games only, not native mobile, desktop, or console builds. It is not for ordinary image or video generation, game trailers, or editing a game without its source files.

Why does my deployed game update create a new game instead of updating?

Updates require passing --game-id with the existing game ID to higgsfield game deploy. Omitting it after a failed update creates a separate game with a different URL.