hivemind-environments

Organize Hivemind environment packs for the Forever Engine project.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/onehungsolow303-png/forever-shared --skill hivemind-environments
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: hivemind-environments
Source: https://github.com/onehungsolow303-png/forever-shared/tree/main/skills/hivemind-environments
Command: npx skills add https://github.com/onehungsolow303-png/forever-shared --skill hivemind-environments

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Organizes Hivemind environment packs for the Forever Engine project, guiding selection, library navigation, and integration across scenes and scripts.

Core Features & Use Cases

  • 27-pack inventory: quickly identify and compare all available Hivemind environments.
  • Shared Art library guidance: locate common textures, materials, shaders, and prefabs.
  • Integration guidance: map packs to DungeonArchitect themes and lighting setups; wire Script components such as DoorAutoOpener and Swing where relevant.
  • Troubleshooting & references: track known URP conversion issues and per-pack overrides.

Quick Start

Open the Hivemind environment kit from Assets/Hivemind and begin examining the 27-pack inventory and the shared Art resources.

Frequently Asked Questions about hivemind-environments

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I organize Hivemind environment packs for a Unity Forever Engine project?

Organizing Hivemind environment packs involves selecting from the 27 available packs, navigating the shared Art library for textures and prefabs, and mapping them to DungeonArchitect themes within the Forever Engine project.

Where do I find shared textures and materials in the Hivemind environment asset library?

Shared textures, materials, shaders, and prefabs for Hivemind environments are located in the shared Art library, which you can access by opening the Hivemind environment kit from the Assets/Hivemind directory in your project.

How do I wire DoorAutoOpener and Swing scripts in Unity Hivemind scenes?

Wiring DoorAutoOpener and Swing script components in Hivemind scenes requires mapping the environment packs to DungeonArchitect themes and applying the integration guidance provided for each specific pack's door and interactive elements.

Why are materials and lighting broken after URP conversion in Hivemind environment packs?

Broken materials and lighting after URP conversion in Hivemind packs are known issues caused by per-pack overrides and shader incompatibilities, which this skill tracks and provides specific troubleshooting guidance to resolve.

Can I use Hivemind environment packs with DungeonArchitect themes in Unity?

Yes, Hivemind environment packs can be used with DungeonArchitect themes in Unity, as this skill provides specific integration guidance to map the 27 environment packs to corresponding DungeonArchitect themes and lighting setups.