What problem does it solve? Working on the host presentation stack of the Entangled VMM requires deep knowledge of how the winit event loop, wgpu scanout rendering, window UX policy, and virtio-input capture interact, and this Skill loads that context before touching the window, renderer, or input code. ## Core Features & Use Cases - Rendering architecture guidance: Documents the scanout texture pipeline, letterbox viewport math, surface-loss recovery, and dirty-rect write_texture updates in crates/display. - Input capture rules: Explains the grab model, reserved Ctrl+Alt shortcuts, the dual held/guest_held key sets, and why Back/Forward map to keyboard codes rather than mouse buttons. - Platform pitfalls: Covers Wayland/WSLg decoration, cursor, and confinement quirks, X11 panic hazards, EDID refresh-rate ceilings, and frame-pacing measurement via virtio_gpu::pacing. - Use Case: Before adding a new window behavior or fixing a cursor bug, load this Skill so changes land in the pure display::ux policy layer with unit tests instead of the event loop. ## Quick Start Load the host-display skill before modifying the window, renderer, or input capture code in crates/display.