What problem does it solve? Authoring motion for HyperFrames video compositions requires choosing the right animation patterns, runtime APIs, and scene choreography while respecting a strict deterministic render contract. This Skill consolidates all animation knowledgeāatomic motion rules, multi-phase scene blueprints, transitions, and per-runtime adaptersāinto one reference so you can build seek-safe, paused-timeline animations without guesswork. ## Core Features & Use Cases - Atomic Motion Rules: Pick 2-4 composable recipes (kinetic typography, camera zooms, SVG path drawing, spring entrances, tracking boxes) and glue them together with a single paused GSAP timeline. - Scene Blueprints: Load 15 time-coded shot templates (kinetic-type-beats, cursor-ui-demo, logo-assemble-lockup, etc.) mapped to storyboard roles like Hook, Problem, Key_Feature, and CTA. - Runtime Adapters: Look up API guidance for GSAP, Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, and TypeGPU, all registered for deterministic frame-by-frame seeking. - Choreography Auditing: Run the animation-map script to analyze an existing composition's timelines, detect dead zones, and verify stagger consistency. - Use Case: When building a product-launch video scene, select the grid-card-assemble blueprint for a feature showcase, apply the spring-pop-entrance and depth-of-field-blur rules, and validate the result with the animation-map script. ## Quick Start Ask the AI to compose a HyperFrames scene animation by picking rules from the rules index and wiring them into a single paused GSAP timeline registered on window.__timelines.