hyperframes-motion

Official

Master deterministic motion for HyperFrames.

Authorvibe-motion
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill centralizes the motion-design knowledge needed to author HyperFrames animations without guessing at easing, timing, transforms, or runtime-specific APIs.

Core Features & Use Cases

  • Atomic motion rules: Compose small, reusable animation patterns like typing, zooms, cards, counters, and transitions.
  • Scene blueprints: Reuse proven multi-phase choreography templates for brand reveals, demos, comparisons, workflows, and calls to action.
  • Runtime adapters: Apply the same seek-safe animation contract across GSAP, Lottie, Three.js, Anime.js, CSS keyframes, WAAPI, and TypeGPU.
  • Use case: Build a polished product explainer by combining a blueprint, a few atomic rules, and the right adapter-specific reference.

Quick Start

Use the hyperframes-motion skill to choose the motion pattern, runtime adapter, and choreography structure that best fit your scene.

Dependency Matrix

Required Modules

@hyperframes/producer

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: hyperframes-motion
Download link: https://github.com/vibe-motion/auto-motion/archive/main.zip#hyperframes-motion

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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