hyperframes-motion
OfficialMaster deterministic motion for HyperFrames.
Authorvibe-motion
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill centralizes the motion-design knowledge needed to author HyperFrames animations without guessing at easing, timing, transforms, or runtime-specific APIs.
Core Features & Use Cases
- Atomic motion rules: Compose small, reusable animation patterns like typing, zooms, cards, counters, and transitions.
- Scene blueprints: Reuse proven multi-phase choreography templates for brand reveals, demos, comparisons, workflows, and calls to action.
- Runtime adapters: Apply the same seek-safe animation contract across GSAP, Lottie, Three.js, Anime.js, CSS keyframes, WAAPI, and TypeGPU.
- Use case: Build a polished product explainer by combining a blueprint, a few atomic rules, and the right adapter-specific reference.
Quick Start
Use the hyperframes-motion skill to choose the motion pattern, runtime adapter, and choreography structure that best fit your scene.
Dependency Matrix
Required Modules
@hyperframes/producer
Components
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: hyperframes-motion Download link: https://github.com/vibe-motion/auto-motion/archive/main.zip#hyperframes-motion Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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