hytale-commands

Build and register Hytale server commands with arguments and permissions.

5|Updated Jan 20, 2026
One-click install
npx skills add https://github.com/MnkyArts/hytale-skills --skill hytale-commands
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: hytale-commands
Source: https://github.com/MnkyArts/hytale-skills/tree/main/skills/hytale-commands
Command: npx skills add https://github.com/MnkyArts/hytale-skills --skill hytale-commands

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This skill helps developers quickly create and manage custom commands for Hytale server plugins, reducing boilerplate and ensuring consistent argument parsing, permission checks, and command registration across console and in-game contexts.

Core Features & Use Cases

  • Define commands with required and optional arguments using a typed system.
  • Automatically apply and customize permissions per command and per subcommand.
  • Organize related commands into collections, support async execution, and handle world/context awareness.

Use case: An admin wants to add a /warp-like command with subcommands for creating, listing, and teleporting to warps, all with proper tab-completion and permission checks.

Quick Start

To start, tell the AI: create a command named greet with one required STRING argument 'target' that prints a greeting to that target and requires the 'server.admin' permission.

Frequently Asked Questions about hytale-commands

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create custom Hytale server commands with arguments and permissions?

To create custom Hytale server commands, use a structured CommandRegistry workflow that defines typed required and optional arguments, applies per-command permission checks, and handles both console and in-game execution contexts.

What's the best way to structure subcommands and async operations in a Hytale plugin?

The best way to structure subcommands and async operations in a Hytale plugin is by organizing related commands into collections, supporting asynchronous execution, and utilizing standardized messaging and error handling for robust world and context awareness.

Does this command registry approach support both console and in-game execution contexts?

Yes, this command registry approach explicitly supports both console and in-game execution contexts, automatically applying permission checks and standardized error handling across both environments to ensure consistent plugin behavior.

How do I add permission checks to specific subcommands in Hytale plugin development?

You can automatically apply and customize permission checks to specific subcommands in Hytale plugin development by defining permissions per command and per subcommand within the typed argument system and command registry workflow.

Can I use typed arguments for command parsing in Hytale to reduce boilerplate?

Yes, you can use a typed argument system for command parsing in Hytale to significantly reduce boilerplate, ensuring consistent argument validation and standardized messaging across all custom server commands.