hytale-custom-items

Define custom Hytale items with JSON asset files.

5|Updated Jan 20, 2026
One-click install
npx skills add https://github.com/MnkyArts/hytale-skills --skill hytale-custom-items
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: hytale-custom-items
Source: https://github.com/MnkyArts/hytale-skills/tree/main/skills/hytale-custom-items
Command: npx skills add https://github.com/MnkyArts/hytale-skills --skill hytale-custom-items

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Creating and maintaining consistent, playable Hytale items across plugins can be time-consuming, error-prone, and hard to document.

Core Features & Use Cases

  • Define and manage a broad range of items (tools, weapons, armor, consumables, and special items) using structured JSON assets.
  • See practical examples and references to speed up plugin development and ensure consistent item behavior.
  • Use cases include adding new weapons for custom mobs, building armor sets with stat bonuses, and defining consumables with effects.

Quick Start

Create a sample item file under assets/Server/Content/Items, for example my_sword.item, with a DisplayName, Description, Icon, and a basic Weapon structure.

Frequently Asked Questions about hytale-custom-items

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I define custom Hytale items using JSON for a server plugin?

You define custom Hytale items by creating JSON asset files in the assets/Server/Content/Items directory. Each file specifies metadata such as DisplayName, Description, Icon, and item structures like Weapon or Armor for your server plugin.

What types of custom items can I create for Hytale plugin development?

Hytale plugin development supports creating tools, weapons, armor, consumables, and special items. You define these custom items using structured JSON asset files to ensure consistent and playable behavior across your server.

How do I add a new weapon for custom mobs in Hytale?

To add a new weapon for custom mobs, create a sample item file such as my_sword.item under assets/Server/Content/Items. Define the DisplayName, Description, Icon, and a basic Weapon structure to implement the weapon's behavior.

Can I extend custom item behavior beyond basic JSON definitions in Hytale?

Yes, you can extend custom item behavior beyond basic JSON definitions by using optional references and scripts. This allows you to implement complex consumables with effects or special items while maintaining the core JSON asset structure.

Do I need a specific file structure to manage Hytale custom items?

Yes, managing Hytale custom items requires placing JSON asset files in the assets/Server/Content/Items directory. You also need a SKILL.md frontmatter containing item metadata to properly document and implement the items within your plugin.