hytale-events-api

Register, prioritize, and route Hytale server events in plugins.

5|Updated Jan 20, 2026
One-click install
npx skills add https://github.com/MnkyArts/hytale-skills --skill hytale-events-api
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: hytale-events-api
Source: https://github.com/MnkyArts/hytale-skills/tree/main/skills/hytale-events-api
Command: npx skills add https://github.com/MnkyArts/hytale-skills --skill hytale-events-api

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill provides a structured approach to handling Hytale server events within plugins, enabling reliable, observable, and scalable event-driven behavior.

Core Features & Use Cases

  • General Event Bus: Register, prioritize, and route global server events (player actions, world changes, assets) to handlers.
  • ECS Event System: Define and dispatch entity- and world-scoped events with cancellable and non-cancellable flows.
  • Async & Custom Events: Create and manage asynchronous events and bespoke event types with proper lifecycle and cancellation semantics.

Quick Start

Register a listener for PlayerConnectEvent to log new connections and another for a simple world event to initialize state when a world loads.

Frequently Asked Questions about hytale-events-api

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I handle Hytale server events in a Java plugin?

Register listeners on the general event bus to route player actions and world changes to handlers. Prioritize and manage event flows to ensure reliable, observable plugin behavior.

What is the ECS event system in Hytale plugin development?

The ECS event system in Hytale plugin development defines and dispatches entity- and world-scoped events with cancellable and non-cancellable flows for targeted state modifications.

Can I create asynchronous custom events for Hytale plugins?

Yes, you can create asynchronous custom events for Hytale plugins. Define bespoke event types and manage their lifecycle, dispatch, and cancellation semantics using async event patterns.

How do I register and prioritize event listeners for Hytale plugins?

Register and prioritize Hytale event listeners by configuring the general event bus. Assign priority levels to handlers to control execution order and manage event cancellation.

Does the Hytale event system support event cancellation?

Yes, the Hytale event system supports cancellation. Both general event bus flows and ECS-scoped events implement cancellation semantics to halt unwanted player actions or world changes.

What are the limitations of async event handling in Hytale plugins?

Async event handling in Hytale plugins requires careful lifecycle and cancellation management. Complex cross-thread dependencies may introduce timing issues if custom event flows are not properly synchronized.