hytale-plugin-config

Manage Hytale plugin configuration files using Java Config and BuilderCodec.

Updated Jan 21, 2026
One-click install
npx skills add https://github.com/xDinkyx/Hytale-Colonies-Plugin --skill hytale-plugin-config-xdinkyx
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: hytale-plugin-config
Source: https://github.com/xDinkyx/Hytale-Colonies-Plugin/tree/main/.github/skills/hytale-plugin-config
Command: npx skills add https://github.com/xDinkyx/Hytale-Colonies-Plugin --skill hytale-plugin-config-xdinkyx

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill simplifies the creation, management, and access of configuration files for Hytale plugins, ensuring consistent and flexible plugin settings.

Core Features & Use Cases

  • Define Configuration Classes: Create custom Java classes to hold plugin settings using BuilderCodec<T>.
  • Register and Load Configs: Integrate configuration into your plugin using withConfig() and ensure files are saved on startup.
  • Access and Modify Settings: Retrieve and update configuration values dynamically and persist changes.
  • Use Case: You are developing a Hytale plugin and need to allow server administrators to customize game rules like player limits, PvP status, and welcome messages. This Skill provides the framework to define these settings in a ServerConfig class, register it with your plugin, and easily read or modify these values.

Quick Start

Use the hytale-plugin-config skill to create a new configuration class named ServerConfig with fields for max players and PvP enabled.

Frequently Asked Questions about hytale-plugin-config

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create custom configuration files for a Hytale plugin in Java?

To create Hytale plugin configuration files in Java, you define custom configuration classes using `BuilderCodec<T>` to hold settings, then register them with your plugin using the `withConfig()` method to facilitate loading and saving.

How does BuilderCodec work when defining server settings for Hytale plugins?

`BuilderCodec<T>` works by mapping your custom Java configuration class fields to the configuration file structure, allowing you to define server settings like player limits and PvP status and load them into typed objects.

Can I dynamically access and modify Hytale plugin settings after startup?

Yes, you can dynamically access and modify Hytale plugin settings after startup by retrieving and updating configuration values from various parts of the plugin, ensuring that you persist changes back to the configuration file.

What is the best way to register a configuration class with a Hytale plugin?

The best way to register a configuration class with a Hytale plugin is by using the `withConfig()` method during plugin initialization, which integrates the configuration and ensures the settings file is properly loaded and saved on startup.

Do I need any external dependencies to manage Hytale plugin configurations?

No external dependencies are required to manage Hytale plugin configurations, as the Skill operates independently using Java's built-in `Config<T>`, `BuilderCodec`, and `withConfig()` methods to handle structured configuration.

Why are my Hytale plugin configuration changes not saving on server restart?

Hytale plugin configuration changes may not save on restart if the configuration class is not properly registered with `withConfig()` or if the plugin does not explicitly persist the updated settings data during the save operation.