idle-module

Official

Implement complete idle game systems

Authorpunkfuncgames
Version1.0.0
Installs0

System Documentation

What problem does it solve?

The IdleModule provides a complete, modular backend for idle/incremental game economies so developers can implement production, upgrades, prestige, boosts, automation, offline earnings, multipliers, and secure time services without building those systems from scratch.

Core Features & Use Cases

  • Per-second production & wallets: Register producers, compute cached production rates, and auto-credit wallets on ticks.
  • Upgrades, prestige & progression: Define upgrade cost and effect curves, purchase flow, prestige reward calculation, and state resets.
  • Offline progress, boosts & multipliers: Calculate capped offline earnings, activate temporary boosts, and aggregate multiplicative multipliers from multiple sources.
  • Automation & anti-cheat time services: Configure auto-buy, auto-click and auto-prestige behaviors, validate session time with server time, and detect time tampering.
  • Use Case: Integrate into a Unity (UPM) project to power a clicker/idle game's economy with DI installer, event-driven observability, and save-system integration.

Quick Start

Register the IdleInstaller in your composition root and then register producers and upgrades via IProductionService and IUpgradeService.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: idle-module
Download link: https://github.com/punkfuncgames/tetris-clone/archive/main.zip#idle-module

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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