image-gen-tool

Generate character images and 3D models from text prompts and reference images.

253|42|Updated Feb 18, 2026
One-click install
npx skills add https://github.com/xuiltul/animaworks --skill image-gen-tool
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: image-gen-tool
Source: https://github.com/xuiltul/animaworks/tree/main/templates/ja/common_skills/image-gen-tool
Command: npx skills add https://github.com/xuiltul/animaworks --skill image-gen-tool

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Creating high-quality character artwork and 3D avatars requires juggling multiple external services, managing API keys, and running separate generation steps for fullbody poses, bust-ups, chibi sprites, and 3D model extraction; this Skill centralizes and automates those steps into a single tool-driven workflow.

Core Features & Use Cases

  • Pipeline Batch Generation: Orchestrate end-to-end character asset pipelines that produce multiple image types and 3D outputs from a single prompt set.
  • Targeted Actions: Produce fullbody standing illustrations, bust-up portraits, chibi-style sprites, or 3D model outputs using specific actions.
  • CLI & Background Jobs: Invoke generation interactively or submit long-running jobs to run in the background for large batches.
  • Integration with External Providers: Works with NovelAI, Flux, Meshy and similar services; requires corresponding API keys for each provider.
  • Use Case: Generate a set of avatar assets for a game character: a fullbody render for the profile screen, a bust-up for dialogue, a chibi sprite for UI, and a 3D model for in-engine use.

Quick Start

Use the image_gen tool to generate a fullbody character image by providing a detailed prompt and optional reference image, and submit the task as a background pipeline job when creating many assets.

Frequently Asked Questions about image-gen-tool

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate character art and 3D models from text prompts?

To generate character art and 3D models from text prompts, you provide detailed descriptions and optional reference images to a centralized pipeline that outputs fullbody portraits, bust-ups, chibi sprites, and 3D avatars using external services like NovelAI, Flux, and Meshy.

Can I automate batch generation for multiple character assets?

Yes, you can automate batch generation for multiple character assets by submitting long-running pipeline jobs that run in the background, orchestrating end-to-end outputs like fullbody illustrations and 3D models from a single prompt set.

Do I need API keys to use NovelAI, Flux, and Meshy for image generation?

Yes, you need provider API keys to use NovelAI, Flux, and Meshy for image generation, as these external services handle the underlying rendering and 3D model extraction required by the character art pipeline.

What's the best way to create a full set of game character assets?

The best way to create a full set of game character assets is using a batch pipeline that generates a fullbody render for profiles, a bust-up for dialogue, a chibi sprite for UI, and a 3D model for in-engine use from one prompt set.

Does this character art pipeline support CLI integration?

Yes, the character art pipeline supports CLI integration, allowing you to invoke generation interactively or submit background jobs for large batches of 3D avatars and character images.