input-handling

Community

Master Godot 4 input handling patterns.

Authorjame581
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Godot 4 projects often struggle with inconsistent input handling across keyboard, mouse, gamepad, and touch. This Skill provides a structured, extensible approach to designing InputEvent flows, centralized Input Map configuration, and reliable action binding that reduces bugs and duplicated logic.

Core Features & Use Cases

  • Understand InputEvent flow from hardware to game logic, including _input, _unhandled_input, and _unhandled_key_input callbacks.
  • Configure and manage Input Map actions for keyboard and gamepad, including runtime rebinding and per-action deadzones.
  • Implement both discrete (jump, interact) and continuous (movement, sprint) inputs with robust buffering and pause-aware behavior.
  • Support mouse look, cursor modes, gamepad prompts, and touch input in a unified input system suitable for Godot 4.x.
  • Real-world scenario: design a player controller that moves, looks around, interacts with objects, and navigates menus using a consistent input layer.

Quick Start

Configure a minimal Input Map and implement a first action to validate the setup.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: input-handling
Download link: https://github.com/jame581/GodotPrompter/archive/main.zip#input-handling

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.