input-mapper

Community

Keep Godot controls consistent and validated.

AuthorRandallLiuXin
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill removes the frustration of broken or missing input actions by automatically generating and validating the [input] section in Godot’s project.godot.

Core Features & Use Cases

  • Input action generation from intent: Converts mechanics from a GDD, a genre preset, or an explicit request into consistent action names and event bindings.
  • Correct project.godot [input] serialization: Writes Godot-compatible input event objects using the provided keyboard, mouse, gamepad button, and axis templates.
  • Action reference validation: Scans .gd files for is_action_* and event.is_action(...) usage and reports actions that are missing or incorrectly defined (while recognizing built-in ui_* actions).

Quick Start

Use this skill to update your Godot project’s project.godot [input] section so all actions referenced in your .gd scripts are defined with the intended keyboard, mouse, and/or gamepad bindings.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: input-mapper
Download link: https://github.com/RandallLiuXin/GodotMaker/archive/main.zip#input-mapper

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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