What problem does it solve? Turning a generated asset pack (a bundle of cropped slice PNGs with metadata) into a properly laid-out scene is tedious: you must group composite children, sort paint order, compute offsets, and pick the right node types by hand. This Skill automates that entire layout pass. ## Core Features & Use Cases - Pack-level scene layout: Reads per-slice metadata (bbox, zOrder, isComposite, parentSliceIndex) and emits AddNode/SetProp ops that place every slice correctly. - Composite grouping and paint order: Filters out flat composite previews, groups children under a Node2D parent, and sorts by zOrder so layering renders correctly. - Widget-aware node selection: Maps widget metadata to NinePatchRect, TextureProgressBar, sliders, and toggles, delegating geometry wiring to use-widget-asset. - Use Case: You generated a dungeon UI pack with create-asset-sheet and want the settings panel, buttons, and icons placed in your scene with correct layering in one pass. ## Quick Start Import the dungeon UI pack from my library into the current scene with all slices grouped and layered correctly.