interactable-system
CommunityEnforce precise in-world interactions.
AuthorSilac1995
Version1.0.0
Installs0
System Documentation
What problem does it solve?
The Interactable System defines how entities in the world can be interacted with by a Character. It provides a single, canonical gate for all interactions using the InteractionZone, ensuring players and NPCs cannot interact with objects unless physically inside the zone.
Core Features & Use Cases
- Proximity-based gating: Interactions are allowed only when the character's position is inside the interactable's InteractionZone, via InteractableObject.IsCharacterInInteractionZone(character).
- Flexible hierarchy: Base InteractableObject and concrete types (ItemInteractable, CharacterInteractable, Harvestable) cover items, conversations, and resources with standardized interaction patterns.
- Safe execution: All interaction entry points (Interact), GOAP/AI preconditions, and server RPCs must re-check the zone to prevent drift during long actions.
Quick Start
Inherit from InteractableObject, implement Interact(Character interactor), and gate all entry points with IsCharacterInInteractionZone(interactor).
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: interactable-system Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#interactable-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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