interaction-design-patterns

Community

Choose safe, performant motion patterns.

AuthorvTRKA
Version1.0.0
Installs0

System Documentation

What problem does it solve?

It prevents motion-heavy UI from becoming inconsistent, inaccessible, or performance-risky by forcing motion decisions to follow a verified pattern workflow with required fallbacks and evidence.

Core Features & Use Cases

  • Motion decision framework for micro-interactions, transitions, loading states, and hero treatments, including when to avoid motion.
  • Reduced-motion and performance-safe implementation standards to ensure fallbacks exist before prototype delivery.
  • Advanced-effect boundary and verification expectations that require capability planning and runtime/preview proof (or BLOCKED/handoff-only output) for media and complex rendering.

Quick Start

Use the interaction-design-patterns skill to design a loading-state animation that respects reduced-motion and aligns with the approved motion tokens in your design system.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: interaction-design-patterns
Download link: https://github.com/vTRKA/supervibe/archive/main.zip#interaction-design-patterns

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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