interaction-design-patterns
CommunityChoose safe, performant motion patterns.
Design & Creative#performance#accessibility#micro-interactions#motion design#reduced-motion#UI transitions#prototype verification
AuthorvTRKA
Version1.0.0
Installs0
System Documentation
What problem does it solve?
It prevents motion-heavy UI from becoming inconsistent, inaccessible, or performance-risky by forcing motion decisions to follow a verified pattern workflow with required fallbacks and evidence.
Core Features & Use Cases
- Motion decision framework for micro-interactions, transitions, loading states, and hero treatments, including when to avoid motion.
- Reduced-motion and performance-safe implementation standards to ensure fallbacks exist before prototype delivery.
- Advanced-effect boundary and verification expectations that require capability planning and runtime/preview proof (or BLOCKED/handoff-only output) for media and complex rendering.
Quick Start
Use the interaction-design-patterns skill to design a loading-state animation that respects reduced-motion and aligns with the approved motion tokens in your design system.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: interaction-design-patterns Download link: https://github.com/vTRKA/supervibe/archive/main.zip#interaction-design-patterns Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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