ios-device-debug

Community

Run and verify iOS apps on real devices

Authorjitrapon
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill removes the guesswork from iOS runtime verification by letting you build, launch, and visually inspect the app on a simulator or physical device instead of relying only on static tests.

Core Features & Use Cases

  • End-to-end device runs: Build the iOS app, install it, launch it, and confirm it is actually running on the selected target.
  • Visual verification: Capture screenshots and UI hierarchy data so layout issues, launch failures, and rendering defects can be spotted directly.
  • Interactive debug loop: Retry on a fresh session, switch destinations, read logs, and validate fixes across simulator and real-device scenarios.
  • Use case: A developer can verify that an Astro mobile screen renders correctly on an iPhone simulator, then repeat the same check on a connected device before shipping.

Quick Start

Ask the assistant to run the iOS app on a chosen simulator or device, verify the build, launch it through Xcode DeviceHub, and return a screenshot with the visible UI hierarchy.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: ios-device-debug
Download link: https://github.com/jitrapon/astro-mobile/archive/main.zip#ios-device-debug

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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