ios-simulator-nav

Community

Navigate iOS Simulator reliably with AXe.

AuthorElvinOuyang
Version1.0.0
Installs0

System Documentation

What problem does it solve?

It eliminates flaky, screenshot-driven coordinate guessing when tapping and verifying iOS Simulator UI by using accessibility-first interactions.

Core Features & Use Cases

  • AXe label/id navigation: Tap, type, swipe, and screenshot using AXe CLI so interactions target real UI elements instead of screen pixels.
  • SIMULATOR_MAP.md fallback: Maintain a living coordinate map for UI elements not present in the accessibility tree (e.g., SwiftUI tab items, custom-drawn controls).
  • Session safety checks: Verify UDID and SIMULATOR_MAP freshness, then re-run UI inspection when taps fail to prevent drift and stale mappings.

Use case example: When a SwiftUI app changes layout and tabs stop being tappable by label, use AXe describe-ui to discover the element (or update SIMULATOR_MAP.md for elements that are not in the accessibility tree), then re-run the tap flow with mapped coordinates to restore determinism.

Quick Start

Use the ios-simulator-nav skill to tap a specific control in the iOS Simulator by accessibility label or id using axe, and update SIMULATOR_MAP.md immediately when a required element is not exposed in the accessibility tree.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: ios-simulator-nav
Download link: https://github.com/ElvinOuyang/claude-skill-collection/archive/main.zip#ios-simulator-nav

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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