ios-simulator-nav
CommunityNavigate iOS Simulator reliably with AXe.
System Documentation
What problem does it solve?
It eliminates flaky, screenshot-driven coordinate guessing when tapping and verifying iOS Simulator UI by using accessibility-first interactions.
Core Features & Use Cases
- AXe label/id navigation: Tap, type, swipe, and screenshot using AXe CLI so interactions target real UI elements instead of screen pixels.
- SIMULATOR_MAP.md fallback: Maintain a living coordinate map for UI elements not present in the accessibility tree (e.g., SwiftUI tab items, custom-drawn controls).
- Session safety checks: Verify UDID and SIMULATOR_MAP freshness, then re-run UI inspection when taps fail to prevent drift and stale mappings.
Use case example: When a SwiftUI app changes layout and tabs stop being tappable by label, use AXe describe-ui to discover the element (or update SIMULATOR_MAP.md for elements that are not in the accessibility tree), then re-run the tap flow with mapped coordinates to restore determinism.
Quick Start
Use the ios-simulator-nav skill to tap a specific control in the iOS Simulator by accessibility label or id using axe, and update SIMULATOR_MAP.md immediately when a required element is not exposed in the accessibility tree.
Dependency Matrix
Required Modules
None requiredComponents
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ios-simulator-nav Download link: https://github.com/ElvinOuyang/claude-skill-collection/archive/main.zip#ios-simulator-nav Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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