isometric-rolling-cube
CommunityAnimate an isometric cube roll across a grid.
Authorsimon-tanna
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Rolling isometric cubes are complex to implement consistently across CSS and Three.js, requiring careful pivot handling, boundary logic, and state management to avoid drift.
Core Features & Use Cases
- CSS Phase 1 cube construction and isometric projection with deterministic roll resets.
- Phase 2 Three.js pivot-based rotation using Object3D to rotate around the rolling edge.
- GSAP-driven per-roll animation with onComplete cleanup, grid snapping, and directional bias.
- Boundary enforcement and cursor-driven direction hints for interactive demos.
- Reparenting workflow guidance to ensure stable world-space positioning across phases.
Quick Start
Invoke the isometric-rolling-cube skill with the topic 'pivot' to start a Phase 1 CSS cube rolling sequence.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: isometric-rolling-cube Download link: https://github.com/simon-tanna/lll-animation-plugin/archive/main.zip#isometric-rolling-cube Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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