item-system
CommunityMaster the life cycle of game items in Unity.
Software Engineering#unity#inventory#scriptableobject#game-architecture#item-system#world-item#character-equipment
AuthorSilac1995
Version1.0.0
Installs0
System Documentation
What problem does it solve?
The item system standardizes how items are defined, instantiated, equipped, and dropped, reducing duplication and runtime errors across inventory, equipment, and world interactions.
Core Features & Use Cases
- Universal data via ItemSO for immutable item definitions (base name, description, icon, and crafting data).
- In-memory data via ItemInstance for dynamic state (colors, customized names, and visual initialization).
- Physical presence via WorldItem for dropped items, with server-authoritative despawn, navigation, and performance-optimized spawning.
Quick Start
Define an ItemSO base, wrap it with an ItemInstance for inventory, attach it through CharacterEquipment, and spawn WorldItem when dropped.
Dependency Matrix
Required Modules
None requiredComponents
Standard packageđź’» Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: item-system Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#item-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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