item-system

Community

Master the life cycle of game items in Unity.

AuthorSilac1995
Version1.0.0
Installs0

System Documentation

What problem does it solve?

The item system standardizes how items are defined, instantiated, equipped, and dropped, reducing duplication and runtime errors across inventory, equipment, and world interactions.

Core Features & Use Cases

  • Universal data via ItemSO for immutable item definitions (base name, description, icon, and crafting data).
  • In-memory data via ItemInstance for dynamic state (colors, customized names, and visual initialization).
  • Physical presence via WorldItem for dropped items, with server-authoritative despawn, navigation, and performance-optimized spawning.

Quick Start

Define an ItemSO base, wrap it with an ItemInstance for inventory, attach it through CharacterEquipment, and spawn WorldItem when dropped.

Dependency Matrix

Required Modules

None required

Components

Standard package

đź’» Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: item-system
Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#item-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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