iteration-design-vs-development
CommunityCatch design issues before costly rebuilds.
Product & Management#prototyping#iteration#product planning#design handoff#shift left#rework reduction
AuthorHDeibler
Version1.0.0
Installs0
System Documentation
What problem does it solve?
It prevents teams from discovering major UX or product issues only after engineering has started building, when fixes become dramatically more expensive and slower.
Core Features & Use Cases
- Clarifies the split between design iteration and development iteration so stakeholders know which cycle is “healthy” and which signals late rework.
- Diagnoses the causes of excess development iteration (e.g., skipped prototyping, isolation between design and engineering, untested assumptions, premature high fidelity, spec-and-throw).
- Provides concrete reduction strategies like bringing engineering in earlier, prototyping with production primitives, testing with users at low fidelity, and defining “done with design” criteria.
Quick Start
Use this skill to review where your project is currently finding issues and recommend the cheapest next iteration step that will reduce likely rebuild during development.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: iteration-design-vs-development Download link: https://github.com/HDeibler/universal-design-principles/archive/main.zip#iteration-design-vs-development Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.