ivx-accessibility

Integrate comprehensive assistive features into IntelliVerseX games across Unity, Unreal, and Godot.

1|4|Updated Jan 12, 2026
One-click install
npx skills add https://github.com/intelli-verse-x/Intelli-verse-X-SDK --skill ivx-accessibility
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ivx-accessibility
Source: https://github.com/intelli-verse-x/Intelli-verse-X-SDK/tree/main/.cursor/skills/ivx-accessibility
Command: npx skills add https://github.com/intelli-verse-x/Intelli-verse-X-SDK --skill ivx-accessibility

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Accessibility in IntelliVerseX games to accommodate diverse players and meet compliance standards.

Core Features & Use Cases

  • IVXColorBlindFilter for color vision deficiencies and real-time adaptation
  • IVXScreenReaderBridge for platform screen readers integration
  • IVXScalableUI for dynamic font sizing and responsive layouts
  • IVXInputRemapper for accessible controls and one-handed modes
  • IVXSubtitleSystem for captions with speaker IDs and settings
  • IVXHighContrastMode for high-contrast UI and outlines
  • IVXAccessibilityAudit for automated WCAG/XAG/PS/CVAA compliance checks
  • Drop-in Accessibility Settings Menu for quick configuration

Quick Start

Enable the IVX accessibility features via the bootstrap config and open the Accessibility Settings Menu to tailor options for your project.

Frequently Asked Questions about ivx-accessibility

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add screen reader support to my Unity or Unreal game?

Integrate screen reader support into Unity, Unreal, or Godot games using platform adapters that bridge native accessibility APIs. This enables text-to-speech navigation for visually impaired players across development and ship phases.

What's the best way to implement color blindness filters in a game engine?

Apply post-processing shaders to simulate and adapt for color vision deficiencies in real time. This color blindness filter allows developers to test UI visibility and dynamically adjust game visuals for affected players.

How do I add subtitles and speaker IDs to my game's dialogue system?

Implement a subtitle system that provides captions with speaker IDs and customizable settings. This ensures dialogue is accessible to hearing-impaired players, satisfying compliance standards across game phases.

Can I automate WCAG and XAG compliance checks for my game's UI?

Run automated accessibility audits to check UI compliance with WCAG, XAG, PS, and CVAA standards. The audit tooling scans your project to identify accessibility gaps and generate actionable reports.

How do I set up scalable UI and input remapping for accessible game controls?

Configure dynamic font sizing with responsive layouts and remap inputs for accessible controls, including one-handed modes. A drop-in settings menu allows players to tailor UI scaling and input schemes to their needs.