ivx-asset-pipeline

Generate and validate game asset packages with PNG and JSON outputs.

1|4|Updated Jan 12, 2026
One-click install
npx skills add https://github.com/intelli-verse-x/Intelli-verse-X-SDK --skill ivx-asset-pipeline
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ivx-asset-pipeline
Source: https://github.com/intelli-verse-x/Intelli-verse-X-SDK/tree/main/.cursor/skills/ivx-asset-pipeline
Command: npx skills add https://github.com/intelli-verse-x/Intelli-verse-X-SDK --skill ivx-asset-pipeline

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires Pillow, jsonschema.

What problem does it solve?

The Asset Pipeline eliminates fragmented, manual asset preparation by providing a consistent, engine-agnostic workflow to scaffold characters, generate sprite sheets, validate specs, and manage sound manifests so teams can ship assets faster and with fewer import issues.

Core Features & Use Cases

  • Character Scaffolding: Create 2D character folders with placeholder PNGs, metadata, and tiered animation specs ready for artists to replace.
  • Sprite Sheet Generation: Combine frame sequences into optimized sprite atlases with companion spec JSON that describes layout, fps, and loop behavior.
  • Validation & CI: Validate sprite specs, character metadata, and sound manifests against JSON Schemas to catch dimension, frame count, and schema mismatches before integration.
  • Use Case: A small studio can scaffold a playable character, generate sprite sheets from artist frames, and run CI validation to prevent runtime import errors across Unity, Godot, and web builds.

Quick Start

Generate a scaffolded 2D character named Quizzy with standard animations and output the results to RemoteAssets/Characters/.

Frequently Asked Questions about ivx-asset-pipeline

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a sprite sheet from a frame sequence for Unity or Godot?

To generate a sprite sheet, combine frame sequences into optimized sprite atlases with companion spec JSON that describes layout, fps, and loop behavior for engine-agnostic use across Unity, Godot, and web builds.

Can I validate game asset specs and JSON schemas in a CI pipeline?

Yes, you can validate game asset specs in CI by checking sprite specs, character metadata, and sound manifests against JSON Schemas using Pillow and jsonschema to catch dimension, frame count, and schema mismatches before integration.

What is character scaffolding for 2D game development?

Character scaffolding creates 2D character folders with placeholder PNGs, metadata, and tiered animation specs, providing a ready-made structure for artists to replace placeholders with final game assets.

Do I need Python and Pillow to prepare engine-agnostic game assets?

Yes, the asset pipeline relies on Python dependencies Pillow and jsonschema to verify PNG dimensions, validate frame counts, and ensure conformance to JSON Schemas for cross-engine game development workflows.

How do I manage sound manifests and prevent runtime import errors?

Manage sound manifests by validating them against JSON Schemas to catch schema mismatches before integration, ensuring CI-friendly validation that prevents runtime import errors across Unity, Unreal, Godot, and web builds.