ivx-asset-pipeline
OfficialScaffold, generate, and validate game assets
Design & Creative#scaffold#json-schema#spritesheet#asset-validation#asset-pipeline#sound-manifest#3d-character
Authorintelli-verse-x
Version1.0.0
Installs0
System Documentation
What problem does it solve?
The Asset Pipeline eliminates fragmented, manual asset preparation by providing a consistent, engine-agnostic workflow to scaffold characters, generate sprite sheets, validate specs, and manage sound manifests so teams can ship assets faster and with fewer import issues.
Core Features & Use Cases
- Character Scaffolding: Create 2D character folders with placeholder PNGs, metadata, and tiered animation specs ready for artists to replace.
- Sprite Sheet Generation: Combine frame sequences into optimized sprite atlases with companion spec JSON that describes layout, fps, and loop behavior.
- Validation & CI: Validate sprite specs, character metadata, and sound manifests against JSON Schemas to catch dimension, frame count, and schema mismatches before integration.
- Use Case: A small studio can scaffold a playable character, generate sprite sheets from artist frames, and run CI validation to prevent runtime import errors across Unity, Godot, and web builds.
Quick Start
Generate a scaffolded 2D character named Quizzy with standard animations and output the results to RemoteAssets/Characters/.
Dependency Matrix
Required Modules
Pillowjsonschema
Components
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ivx-asset-pipeline Download link: https://github.com/intelli-verse-x/Intelli-verse-X-SDK/archive/main.zip#ivx-asset-pipeline Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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