ivx-asset-pipeline

Official

Scaffold, generate, and validate game assets

Authorintelli-verse-x
Version1.0.0
Installs0

System Documentation

What problem does it solve?

The Asset Pipeline eliminates fragmented, manual asset preparation by providing a consistent, engine-agnostic workflow to scaffold characters, generate sprite sheets, validate specs, and manage sound manifests so teams can ship assets faster and with fewer import issues.

Core Features & Use Cases

  • Character Scaffolding: Create 2D character folders with placeholder PNGs, metadata, and tiered animation specs ready for artists to replace.
  • Sprite Sheet Generation: Combine frame sequences into optimized sprite atlases with companion spec JSON that describes layout, fps, and loop behavior.
  • Validation & CI: Validate sprite specs, character metadata, and sound manifests against JSON Schemas to catch dimension, frame count, and schema mismatches before integration.
  • Use Case: A small studio can scaffold a playable character, generate sprite sheets from artist frames, and run CI validation to prevent runtime import errors across Unity, Godot, and web builds.

Quick Start

Generate a scaffolded 2D character named Quizzy with standard animations and output the results to RemoteAssets/Characters/.

Dependency Matrix

Required Modules

Pillowjsonschema

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: ivx-asset-pipeline
Download link: https://github.com/intelli-verse-x/Intelli-verse-X-SDK/archive/main.zip#ivx-asset-pipeline

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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