What problem does it solve?
The Asset Pipeline eliminates fragmented, manual asset preparation by providing a consistent, engine-agnostic workflow to scaffold characters, generate sprite sheets, validate specs, and manage sound manifests so teams can ship assets faster and with fewer import issues.
Core Features & Use Cases
- Character Scaffolding: Create 2D character folders with placeholder PNGs, metadata, and tiered animation specs ready for artists to replace.
- Sprite Sheet Generation: Combine frame sequences into optimized sprite atlases with companion spec JSON that describes layout, fps, and loop behavior.
- Validation & CI: Validate sprite specs, character metadata, and sound manifests against JSON Schemas to catch dimension, frame count, and schema mismatches before integration.
- Use Case: A small studio can scaffold a playable character, generate sprite sheets from artist frames, and run CI validation to prevent runtime import errors across Unity, Godot, and web builds.
Quick Start
Generate a scaffolded 2D character named Quizzy with standard animations and output the results to RemoteAssets/Characters/.