ivx-cross-platform
OfficialPort IVX features across game engines instantly
Authorintelli-verse-x
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Developers struggle to maintain feature parity when moving IntelliVerseX SDK capabilities from the Unity reference implementation to other game engines or platforms, leading to duplicated effort, stubs, and inconsistent behavior.
Core Features & Use Cases
- Coverage Matrix: Provides a detailed platform‑feature matrix that shows real implementations vs. stubs.
- Class Mapping: Supplies ready‑made mappings from Unity C# classes to equivalents in JS/TS, Java, Godot, C++, and other languages.
- Automated Porting Workflow: Generates RPC wrappers, manager classes, and updates coverage tables to replace stubs with real implementations.
- Use Case Example: A studio wants to add leaderboard support to their Godot game; the skill outlines the required class mappings, creates the GDScript manager, and updates the matrix automatically.
Quick Start
Ask the cross‑platform skill to port my Unity leaderboard manager to Godot.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ivx-cross-platform Download link: https://github.com/intelli-verse-x/Intelli-verse-X-SDK/archive/main.zip#ivx-cross-platform Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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