ivx-devops-cicd

Automate CI/CD pipelines for IntelliVerseX games across engines and platforms.

1|4|Updated Jan 12, 2026
One-click install
npx skills add https://github.com/intelli-verse-x/Intelli-verse-X-SDK --skill ivx-devops-cicd
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ivx-devops-cicd
Source: https://github.com/intelli-verse-x/Intelli-verse-X-SDK/tree/main/.cursor/skills/ivx-devops-cicd
Command: npx skills add https://github.com/intelli-verse-x/Intelli-verse-X-SDK --skill ivx-devops-cicd

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Automates end-to-end CI/CD and release workflows for IntelliVerseX-powered games, standardizing builds, tests, and deployments across multiple engines and platforms to reduce manual toil and misconfigurations.

Core Features & Use Cases

  • Template-driven GitHub Actions pipelines tailored to each supported engine (Unity, Unreal, Godot, JavaScript) and target platforms.
  • Unified version management & changelog generation across engines, with automated release artifacts and store submissions.
  • End-to-end release workflows including lint, build, test, asset packaging, CDN upload, and signing, with cross-platform compatibility.
  • Platform-agnostic asset pipeline to manage asset bundles and per-engine build artifacts during release.

Quick Start

Run the IVX pipeline generator to create a complete CI/CD workflow for your engine.

Frequently Asked Questions about ivx-devops-cicd

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up CI/CD pipelines for multi-engine game development projects?

To set up CI/CD pipelines for multi-engine game projects, use template-driven GitHub Actions tailored to engines like Unity, Unreal, and Godot. This standardizes builds, tests, and deployments across platforms to reduce manual toil and misconfigurations.

Can I automate versioning and changelog generation across different game engines?

Yes, you can automate versioning and changelog generation across different game engines using a unified version management system. It applies consistent version tracking and automated release artifacts across engines like Unity, Unreal, Godot, and JavaScript.

Does GitHub Actions work with Unity, Unreal, and Godot for automated store submissions?

GitHub Actions works with Unity, Unreal, and Godot by applying template-driven pipelines for end-to-end release workflows. It handles lint, build, test, asset packaging, secure code signing, and automated store submissions across target platforms.

What's the best way to manage asset bundles and per-engine build artifacts during release?

The best way to manage asset bundles and per-engine build artifacts during release is using a platform-agnostic asset pipeline. It standardizes asset delivery and handles per-engine build artifacts consistently during the release workflow.

How do I integrate secure code signing into my build pipeline?

To integrate secure code signing into your build pipeline, use the end-to-end release workflows provided by the GitHub Actions templates. These workflows include secure code signing integration alongside lint, build, test, and asset packaging steps.