What problem does it solve?
The IntelliVerseX multiplayer skill removes the complexity of adding online and local multiplayer to IVX games by providing prebuilt lobbies, matchmaking, real-time Nakama socket handling, and match lifecycle management so teams can ship multiplayer features faster and more reliably.
Core Features & Use Cases
- Unified Multiplayer Layer: Consistent API across engines with Nakama-powered lobbies, matchmaker, and real-time sockets.
- Lobby & Matchmaking: Create and join lobbies, invite friends, support quick match and ranked matchmaking with ELO ranges and timeout handling.
- Real-Time Networking & Lifecycle: Op-code based messaging, server-authoritative state, disconnection and reconnection handling, and clear match lifecycle transitions (Lobby → Countdown → In-Game → Results).
- Cross-Platform Guidance: Platform-specific notes for Unity, JS/TS, Java, WebGL, VR, and consoles including WebSocket TLS, CORS, and first-party social integrations.
- Use Case: Add a 2–4 player online trivia mode with lobby invites, quick match fallback, and server-validated scoring.
Quick Start
Ask the agent to add online multiplayer with Nakama lobbies, quick match matchmaking, and op-code based real-time syncing to my Unity trivia game for 2–4 players.