ivx-multiplayer

Official

Add real-time multiplayer and matchmaking

Authorintelli-verse-x
Version1.0.0
Installs0

System Documentation

What problem does it solve?

The IntelliVerseX multiplayer skill removes the complexity of adding online and local multiplayer to IVX games by providing prebuilt lobbies, matchmaking, real-time Nakama socket handling, and match lifecycle management so teams can ship multiplayer features faster and more reliably.

Core Features & Use Cases

  • Unified Multiplayer Layer: Consistent API across engines with Nakama-powered lobbies, matchmaker, and real-time sockets.
  • Lobby & Matchmaking: Create and join lobbies, invite friends, support quick match and ranked matchmaking with ELO ranges and timeout handling.
  • Real-Time Networking & Lifecycle: Op-code based messaging, server-authoritative state, disconnection and reconnection handling, and clear match lifecycle transitions (Lobby → Countdown → In-Game → Results).
  • Cross-Platform Guidance: Platform-specific notes for Unity, JS/TS, Java, WebGL, VR, and consoles including WebSocket TLS, CORS, and first-party social integrations.
  • Use Case: Add a 2–4 player online trivia mode with lobby invites, quick match fallback, and server-validated scoring.

Quick Start

Ask the agent to add online multiplayer with Nakama lobbies, quick match matchmaking, and op-code based real-time syncing to my Unity trivia game for 2–4 players.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: ivx-multiplayer
Download link: https://github.com/intelli-verse-x/Intelli-verse-X-SDK/archive/main.zip#ivx-multiplayer

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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