ivx-remote-config

Define typed config schemas with server-side overrides and real-time propagation for IntelliVerseX SDK games.

1|4|Updated Jan 12, 2026
One-click install
npx skills add https://github.com/intelli-verse-x/Intelli-verse-X-SDK --skill ivx-remote-config
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ivx-remote-config
Source: https://github.com/intelli-verse-x/Intelli-verse-X-SDK/tree/main/.cursor/skills/ivx-remote-config
Command: npx skills add https://github.com/intelli-verse-x/Intelli-verse-X-SDK --skill ivx-remote-config

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Remote configuration lets developers change game behavior without shipping app updates, enabling live tuning, experiments, and platform-specific overrides to reduce release cycles and risk.

Core Features & Use Cases

  • Typed config schemas with server-side overrides (platform, country, segment) and A/B variants
  • Real-time propagation via Nakama sockets and Change Notifications
  • Editor preview and rollback capabilities to validate changes before production

Quick Start

Open the IntelliVerseX Remote Config Preview from the Unity Editor and simulate schema changes to see live updates.

Frequently Asked Questions about ivx-remote-config

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement remote config to change game behavior without app updates?

You can implement remote config using typed server-driven schemas with real-time propagation via Nakama sockets. This enables live tuning, platform-specific feature flags, and A/B testing without requiring app updates.

How do I set up A/B testing and feature flags for a Unity game?

Set up A/B testing and feature flags by defining typed config schemas with server-side overrides and A/B variants. You can validate these configurations using the Unity Editor preview tool before deploying to production.

Does IntelliVerseX remote config support real-time updates via Nakama sockets?

Yes, remote config supports real-time propagation via Nakama sockets and Change Notifications. This ensures server-driven configuration updates reach connected game clients instantly without polling.

Can I preview and rollback remote configuration changes before production?

Yes, you can preview and rollback remote configuration changes using the IntelliVerseX Remote Config Preview in the Unity Editor. This tooling allows you to simulate schema changes and validate updates before deploying to production.

What is the best way to manage per-platform feature flags in game development?

The best way to manage per-platform feature flags is using typed remote config schemas with conditional overrides based on platform, country, or segment. This approach reduces release cycles and minimizes deployment risk.

How do conditional overrides work for remote config segments?

Conditional overrides work by applying server-side rules based on platform, country, or user segment. These typed schema overrides enable targeted experimentation and platform-specific behavior without requiring app updates.