One-click install
npx skills add https://github.com/Noisemaker111/jgengine --skill jgengine-editor
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: jgengine-editor
Source: https://github.com/Noisemaker111/jgengine/tree/main/.claude/skills/jgengine-editor
Command: npx skills add https://github.com/Noisemaker111/jgengine --skill jgengine-editor

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

The jgengine-editor Skill solves the problem of manually placing and editing game scenes, allowing developers to visually author terrain, spawns, zones, and other spatial data with precision and efficiency.

Core Features & Use Cases

  • Visual Scene Editing: Place spawns, zones, and ranges visually with gizmos and chrome.
  • Game Modes: Edit, walk, and play modes for different stages of development.
  • Performance Monitoring: Live performance metrics and debugging tools for optimization.
  • Game Opt-in: Optional integration for games to support editing features.
  • Agent RPC: Allows agents to interact with the editor through RPC calls.

Quick Start

Open the scene editor for your game by running the command: bun run dev:runner and navigate to the URL http://localhost:<port>/?game=borderlands2&mode=editor.

Frequently Asked Questions about jgengine-editor

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I visually edit game terrain and spatial data without manual coordinate placement?

You can visually author terrain, spawns, and zones using gizmos, replacing manual coordinate placement with a visual editor for precise spatial data manipulation in game development.

What's the best way to switch between editing and testing a game scene during development?

Switch between edit, walk, and play modes within the visual scene editor to seamlessly transition between authoring spatial data and testing game scenes during development.

Does my game need specific prerequisites to support visual scene editing?

Yes, visual scene editing requires a game that has explicitly opted into the editor features and is compatible with the editor's RPC interface for spatial data manipulation.

Can I use agent RPC calls to interact with the game scene editor?

Yes, the visual scene editor supports Agent RPC, allowing agents to interact with the editor through RPC calls to manipulate spatial data and game scenes programmatically.

Are there live debugging tools available for game scene performance monitoring?

The visual scene editor includes live performance metrics and debugging tools, enabling you to monitor and optimize game scenes directly during the editing workflow.