jgengine-editor

Community

Visual game scene editor for precise placement and manipulation.

AuthorNoisemaker111
Version1.0.0
Installs0

System Documentation

What problem does it solve?

The jgengine-editor Skill solves the problem of manually placing and editing game scenes, allowing developers to visually author terrain, spawns, zones, and other spatial data with precision and efficiency.

Core Features & Use Cases

  • Visual Scene Editing: Place spawns, zones, and ranges visually with gizmos and chrome.
  • Game Modes: Edit, walk, and play modes for different stages of development.
  • Performance Monitoring: Live performance metrics and debugging tools for optimization.
  • Game Opt-in: Optional integration for games to support editing features.
  • Agent RPC: Allows agents to interact with the editor through RPC calls.

Quick Start

Open the scene editor for your game by running the command: bun run dev:runner and navigate to the URL http://localhost:<port>/?game=borderlands2&mode=editor.

Dependency Matrix

Required Modules

None required

Components

scriptsreferencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: jgengine-editor
Download link: https://github.com/Noisemaker111/jgengine/archive/main.zip#jgengine-editor

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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