jgengine-editor
CommunityVisual game scene editor for precise placement and manipulation.
Software Engineering#game development#scene editor#visual game design#game terrain editing#spatial data manipulation
AuthorNoisemaker111
Version1.0.0
Installs0
System Documentation
What problem does it solve?
The jgengine-editor Skill solves the problem of manually placing and editing game scenes, allowing developers to visually author terrain, spawns, zones, and other spatial data with precision and efficiency.
Core Features & Use Cases
- Visual Scene Editing: Place spawns, zones, and ranges visually with gizmos and chrome.
- Game Modes: Edit, walk, and play modes for different stages of development.
- Performance Monitoring: Live performance metrics and debugging tools for optimization.
- Game Opt-in: Optional integration for games to support editing features.
- Agent RPC: Allows agents to interact with the editor through RPC calls.
Quick Start
Open the scene editor for your game by running the command: bun run dev:runner and navigate to the URL http://localhost:<port>/?game=borderlands2&mode=editor.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: jgengine-editor Download link: https://github.com/Noisemaker111/jgengine/archive/main.zip#jgengine-editor Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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