jme-effects

Community

Craft jME3 visual effects: particles, bloom, filters.

Authorassofohdz
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Implementing performant, visually polished visual effects in jMonkeyEngine 3 projects requires deep knowledge of the engine's effect APIs, common configuration pitfalls, and integration with existing project pipelines, which can slow down game development and lead to inconsistent or buggy visual output.

Core Features & Use Cases

  • Particle Emitter Templates: Pre-built patterns for common effects like explosions, fire, smoke, sparks, and shockwaves, with configurable properties for lifetime, velocity, size, and appearance.
  • Post-Processing Integration: Guided setup for FilterPostProcessor filters including Bloom, Depth of Field, SSAO, and fog, with specific recommendations for jME3 project structures.
  • Troubleshooting & Optimization: Documented solutions for common issues like black particle squares, inverted gravity, and bloom not applying to custom materials, plus performance best practices for effect rendering.
  • Use Case: A jME3 game developer building a space arena shooter can use this skill to quickly implement explosion particle effects and bloom glow on ship engines without debugging low-level jME3 effect APIs.

Quick Start

Use the jme-effects skill to add a glowing explosion particle effect with bloom to your jMonkeyEngine 3 game scene.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: jme-effects
Download link: https://github.com/assofohdz/subspace-infinity/archive/main.zip#jme-effects

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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