jutland-evaluate-plane-cost

Calculate fundsCost and timeCost for Jutland aircraft from combat power data.

11|2|Updated May 2, 2024
One-click install
npx skills add https://github.com/narasux/jutland --skill jutland-evaluate-plane-cost
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: jutland-evaluate-plane-cost
Source: https://github.com/narasux/jutland/tree/main/.codex/skills/jutland-evaluate-plane-cost
Command: npx skills add https://github.com/narasux/jutland --skill jutland-evaluate-plane-cost

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires ebiten, json5, pypdf2, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill automates the evaluation and assignment of fundsCost and timeCost for Jutland aircraft based on combat power data, streamlining the process of adding new planes, rebalancing costs, and deriving costs from combat power statistics.

Core Features & Use Cases

  • Combat Power Data Analysis: Evaluate and assign costs based on actual combat power data.
  • Configuration Management: Maintain and update aircraft configurations in configs/planes.json5.
  • Script Execution: Use scripts/evaluate_plane_costs.sh to perform cost calculations.
  • Use Case: When adding a new aircraft to the game, this Skill can quickly calculate its cost based on its combat power and adjust the configuration file accordingly.

Quick Start

Run the following command to evaluate and assign costs for all aircraft: bash .codex/skills/jutland-evaluate-plane-cost/scripts/evaluate_plane_costs.sh

Frequently Asked Questions about jutland-evaluate-plane-cost

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I calculate aircraft costs based on combat power data for a Go game?

You can calculate aircraft costs by running the evaluate_plane_costs.sh script, which analyzes combat power data and automatically assigns fundsCost and timeCost values for game balancing.

How do I automatically update planes.json5 configurations with new aircraft cost values?

The Skill automates configuration management by evaluating combat power statistics and directly updating the planes.json5 file to assign the calculated fundsCost and timeCost for each aircraft.

What is the best way to balance fundsCost and timeCost when adding new planes in Jutland?

Balancing costs in Jutland is handled by deriving fundsCost and timeCost directly from combat power data analysis, ensuring new aircraft configurations scale accurately with their statistics.

Do I need ebiten to run scripts for combat power analysis and cost estimation?

Yes, ebiten is required as a dependency, alongside json5 for configuration parsing and pypdf2 for data analysis, to execute the Go and Python scripts that evaluate plane costs.

Can I use Python scripts for game development balancing in a Go-based project?

Yes, this Skill utilizes Python scripts alongside Go for game development balancing, specifically handling data analysis and configuration management to evaluate aircraft combat power and costs.