kbot

Official

Reverse-engineer Total Annihilation assets fast.

Authorcoreprime
Version1.0.0
Installs0

System Documentation

What problem does it solve?

KBot removes the tedium and guesswork of working with proprietary Total Annihilation file formats by providing a unified, reliable toolchain for inspecting, converting, and round-tripping game assets.

Core Features & Use Cases

  • COB/BOS scripting workflows: decompile, compile, disassemble, assemble, and lint Total Annihilation unit scripts with round-trip validation.
  • Asset inspection and conversion: explore and convert archives, sprites (GAF), images (PCX), palettes/lookup tables (PAL/ALP/LHT/SHD), fonts (FNT), and video (SMK/ZRB).
  • Map rendering and terrain editing support: describe, render, unpack/pack, and preview TNT maps and SCT sections, including void/buildability artifacts and minimaps.

Quick Start

If you have an uploaded file named "metal heck.tnt", run: kbot tnt describe metal heck.tnt and render preview images for instant visual verification.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: kbot
Download link: https://github.com/coreprime/kbot/archive/main.zip#kbot

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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