kbot
OfficialReverse-engineer Total Annihilation assets fast.
Software Engineering#mcp server#reverse engineering#asset conversion#virtual filesystem#total annihilation#map rendering#script linting
Authorcoreprime
Version1.0.0
Installs0
System Documentation
What problem does it solve?
KBot removes the tedium and guesswork of working with proprietary Total Annihilation file formats by providing a unified, reliable toolchain for inspecting, converting, and round-tripping game assets.
Core Features & Use Cases
- COB/BOS scripting workflows: decompile, compile, disassemble, assemble, and lint Total Annihilation unit scripts with round-trip validation.
- Asset inspection and conversion: explore and convert archives, sprites (GAF), images (PCX), palettes/lookup tables (PAL/ALP/LHT/SHD), fonts (FNT), and video (SMK/ZRB).
- Map rendering and terrain editing support: describe, render, unpack/pack, and preview TNT maps and SCT sections, including void/buildability artifacts and minimaps.
Quick Start
If you have an uploaded file named "metal heck.tnt", run: kbot tnt describe metal heck.tnt and render preview images for instant visual verification.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: kbot Download link: https://github.com/coreprime/kbot/archive/main.zip#kbot Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.