What problem does it solve?
KBot removes the tedium and guesswork of working with proprietary Total Annihilation file formats by providing a unified, reliable toolchain for inspecting, converting, and round-tripping game assets.
Core Features & Use Cases
- COB/BOS scripting workflows: decompile, compile, disassemble, assemble, and lint Total Annihilation unit scripts with round-trip validation.
- Asset inspection and conversion: explore and convert archives, sprites (GAF), images (PCX), palettes/lookup tables (PAL/ALP/LHT/SHD), fonts (FNT), and video (SMK/ZRB).
- Map rendering and terrain editing support: describe, render, unpack/pack, and preview TNT maps and SCT sections, including void/buildability artifacts and minimaps.
Quick Start
If you have an uploaded file named "metal heck.tnt", run:
kbot tnt describe metal heck.tnt and render preview images for instant visual verification.