lang-game-design

Diagnose tabletop game designs using Eric M. Lang's 28 design tenets.

2|Updated May 15, 2026
One-click install
npx skills add https://github.com/rogertinch/claude-skills --skill lang-game-design
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: lang-game-design
Source: https://github.com/rogertinch/claude-skills/tree/main/lang-game-design
Command: npx skills add https://github.com/rogertinch/claude-skills --skill lang-game-design

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Lang’s Game Design helps you diagnose why a tabletop game’s mechanics, factions, victory conditions, and overall play experience feel off—then guides you to redesign with concrete, tenet-driven recommendations instead of generic advice.

Core Features & Use Cases

  • Tenet-driven redesign: Selects the most relevant of Lang’s 28 tenets and applies them directly to your specific mechanic or system.
  • Structural diagnosis over surface fixes: Targets root causes like cosmetic asymmetry, coupled resource/victory systems, overly complex win conditions, and runaway complexity via the complexity budget.
  • Actionable recommendations: Produces “do X to achieve Y” directions and explicitly flags tradeoffs (what complexity or constraints you’re accepting).
  • Best-fit use cases: Faction and asymmetric design, victory condition and resource engine architecture, deckbuilding constraints, hand/board decision depth, and complexity budgeting for new mechanics or expansions.

Quick Start

Use lang-game-design to review my game’s factions by explaining what’s making them feel like reskins and proposing a structural redesign using Lang’s tenets.

Frequently Asked Questions about lang-game-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I fix cosmetic asymmetry in my tabletop game factions?

Fix cosmetic asymmetry in tabletop game factions by diagnosing structural root causes like coupled resource engines and applying concrete tenet-driven redesigns. This method selects relevant design principles to provide actionable recommendations that explicitly flag complexity tradeoffs.

What is a complexity budget in board game design?

A complexity budget in board game design is a structural limit that prevents runaway complexity when adding new mechanics or expansions. Diagnosing your game with specific design tenets helps manage this budget by providing concrete recommendations with explicit complexity tradeoffs.

How to redesign victory conditions in a card game?

Redesign victory conditions in a card game by evaluating the architecture of your resource and victory engines against established design tenets. This targets root causes like overly complex win conditions, providing concrete actions that explain the structural changes needed.

Can I use design critiques for deckbuilding constraints and TCGs?

Yes, you can use design critiques for deckbuilding constraints and TCGs by applying targeted design tenets to evaluate hand and board decision depth. It diagnoses structural issues across various tabletop formats, including LCGs and CCGs, to offer actionable redesign steps.

Why do my asymmetric factions feel like reskins?

Asymmetric factions feel like reskins due to underlying structural issues like cosmetic asymmetry and coupled resource systems. Diagnosing the game with specific design tenets reveals these root causes and guides a structural redesign with explicit complexity tradeoffs.