launch-checklist

Generates a multi-department game launch readiness checklist with codebase health scans and sign-off tracking.

Updated Apr 13, 2026
One-click install
npx skills add https://github.com/onemanking/the-operator --skill launch-checklist-onemanking
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: launch-checklist
Source: https://github.com/onemanking/the-operator/tree/main/.github/skills/launch-checklist
Command: npx skills add https://github.com/onemanking/the-operator --skill launch-checklist-onemanking

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Launching a game requires coordinating code, content, QA, store, legal, infrastructure, and marketing readiness, and teams often miss critical items scattered across departments. This Skill consolidates every launch requirement into one structured checklist with a go/no-go decision framework. ## Core Features & Use Cases - Codebase Health Scan: Counts TODO, FIXME, and HACK comments, detects leftover debug output, placeholder assets, and hardcoded dev values before launch. - Full-Department Checklist: Generates a Markdown checklist covering code readiness, content, QA, store pages, legal, infrastructure, community, marketing, and operations. - Go/No-Go Sign-Offs: Produces blocking and conditional item summaries plus sign-off slots for Creative Director, Technical Director, QA Lead, Producer, and Release Manager. - Use Case: Two weeks before shipping your game, run a dry-run to surface 12 unresolved FIXMEs and missing store screenshots, then regenerate the final checklist on launch day for formal sign-off. ## Quick Start Ask the assistant to run /launch-checklist with your target launch date, or use dry-run mode to preview the checklist without creating sign-off entries.

Frequently Asked Questions about launch-checklist

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a game launch readiness checklist?

Invoke the skill with /launch-checklist followed by your launch date. It reads your project context, scans the codebase for health issues, and writes a full Markdown checklist to production/releases/ covering all departments.

What does the launch checklist codebase scan detect?

The scan counts TODO, FIXME, and HACK comments with locations, finds leftover console.log or print debug output, detects placeholder assets via naming patterns, and flags hardcoded dev values like localhost or test credentials.

What is dry-run mode in the launch checklist?

Dry-run mode generates the complete checklist without creating sign-off entries. Pass 'dry-run' as the argument instead of a launch date to preview readiness without committing to formal sign-offs.

Does the launch checklist work for non-game software projects?

The checklist is tailored to game development, with sections for platform certification, age ratings, soak tests, and store assets. Non-game teams would find many sections inapplicable, though code readiness and infrastructure sections remain relevant.

Where is the generated launch checklist saved?

The checklist is saved to production/releases/launch-checklist-[date].md, with directories created automatically if they do not exist. A summary of blocking items and incomplete departments is also output to the user.