launch-checklist

Generate a launch readiness checklist for game development projects.

10|2|Updated Mar 11, 2026
One-click install
npx skills add https://github.com/wanghaisheng/OpenAgenticGame-Studios --skill launch-checklist-wanghaisheng
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: launch-checklist
Source: https://github.com/wanghaisheng/OpenAgenticGame-Studios/tree/main/refenrece/skills/launch-checklist
Command: npx skills add https://github.com/wanghaisheng/OpenAgenticGame-Studios --skill launch-checklist-wanghaisheng

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill automates the comprehensive validation of a game's readiness for launch, ensuring all departments have met their criteria and identifying potential blockers.

Core Features & Use Cases

  • Full-Spectrum Checklist Generation: Creates a detailed checklist covering code, content, QA, store, legal, infrastructure, community, and marketing.
  • Automated Scanning: Scans the codebase for common issues like TODOs, debug statements, and placeholder assets.
  • Use Case: Before a major game release, invoke this skill to generate a definitive checklist that the entire team must sign off on, ensuring no critical aspect is overlooked.

Quick Start

Run the launch-checklist skill with the argument 'dry-run' to generate a readiness checklist.

Frequently Asked Questions about launch-checklist

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a launch checklist for game development?

To create a launch checklist for game development, run this skill with the 'dry-run' argument to generate a comprehensive readiness report covering code, content, QA, store, legal, and infrastructure departments.

What is game release readiness validation?

Game release readiness validation is the process of verifying all departments meet launch criteria, scanning the codebase for issues like TODOs and placeholder assets, and compiling a go/no-go decision based on sign-offs.

How do I scan my codebase for placeholder assets and debug output before launch?

You can scan your codebase for placeholder assets and debug output by triggering the automated scanning feature, which identifies common issues like TODOs, debug statements, and placeholder assets that block release.

Can I generate a go/no-go decision report for a game release?

Yes, you can generate a go/no-go decision report by running this skill, which compiles departmental sign-offs across code, content, QA, store, legal, infrastructure, community, and marketing to determine readiness.

What departments need to sign off for a game launch checklist?

A game launch checklist requires sign-offs from code, content, QA, store, legal, infrastructure, community, and marketing departments to ensure full-spectrum validation before the final release.

Does this game launch checklist work without external dependencies?

Yes, this game launch checklist operates without external dependencies, using built-in scripts and references to validate codebase health and compile readiness reports directly within your project environment.