ldyom-definitions
CommunityGenerate Lua declarations from C++ bindings.
AuthorGeTechG
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill automates the creation of Lua declaration files (with ---@meta annotations) from the C++ sol2 bindings used in the LDYOM2 project, enabling IDEs to provide accurate autocomplete and type checking for Lua addons.
Core Features & Use Cases
- Declarative bindings extraction: scans LDYOM2/src/lua for binding definitions and derives corresponding LuaLS annotations.
- Output generation: writes .lua declaration files to ingame/definitions/core alongside the LDYOM2 project.
- Use Case: when you add a new C++ binding or modify an existing one, run this skill to regenerate the Lua declarations and update IDE support.
Quick Start
Run this skill to generate Lua declarations from LDYOM2 C++ bindings located under LDYOM2/src/lua and produce the output in ingame/definitions/core.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ldyom-definitions Download link: https://github.com/GeTechG/LDYOM/archive/main.zip#ldyom-definitions Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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