What problem does it solve?
This Skill helps product teams frame problems and align discovery work by guiding users through Jeff Gothelf's Lean UX Canvas v2—a one-page tool that frames work around a business problem, surfaces assumptions, and ensures learning every sprint by exposing gaps in understanding (problem, users, value, and why the solution should work).
Core Features & Use Cases
- Interactive eight-box Lean UX Canvas (Business Problem, Business Outcomes, Users, User Outcomes & Benefits, Solutions, Hypotheses, Riskiest Assumption, and Least Work)
- Step-by-step prompts and examples to shape problem framing, user value, and experiment design
- Export/summary of the completed canvas for collaboration and iteration
- Suitable for discovery sprints, MVP planning, and cross-functional alignment
Quick Start
Open the lean-ux-canvas skill and begin with Box 1: describe the business problem, then proceed through the eight boxes. The canvas guides you with prompts and example language, and you can export the final canvas to share with your team.