learning-planner

Structure game development learning paths with phased goals and progress tracking.

3|Updated Feb 26, 2026
One-click install
npx skills add https://github.com/gavinmcfall/agentic-config --skill learning-planner
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: learning-planner
Source: https://github.com/gavinmcfall/agentic-config/tree/main/config/skills/game-dev/learning-planner
Command: npx skills add https://github.com/gavinmcfall/agentic-config --skill learning-planner

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill combats "tutorial hell" by structuring learning paths for game development, ensuring that learning is directly tied to building and practical application, rather than passive consumption of courses.

Core Features & Use Cases

  • Structured Learning Paths: Defines phases with clear goals, resources, practice projects, and completion signals.
  • Project-Driven Learning: Emphasizes learning just enough to overcome a specific building obstacle ("walls").
  • Progress Tracking: Focuses on skills unlocked and walls hit, not vanity metrics like course completion.
  • Use Case: A game developer wants to learn Godot. Instead of taking multiple courses upfront, they use this skill to identify the minimum GDScript knowledge needed for their first simple game mechanic, learn it, build it, and then identify the next learning need based on the problems encountered.

Quick Start

Use the learning-planner skill to structure a learning path for building a 2D character controller in Godot.

Frequently Asked Questions about learning-planner

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I structure a game development learning path to avoid tutorial hell?

Project-based learning for game development focuses on learning just enough to overcome specific building obstacles or "walls." Instead of taking courses upfront, you identify minimum knowledge needed for a mechanic, build it, and learn the next skill based on problems encountered.

How do I plan a project-based learning path for Godot?

Plan a Godot learning path by defining phases with clear goals, resources, and practice projects. Start by identifying the minimum GDScript knowledge needed for your first simple game mechanic, learn it, build it, and then determine the next learning need from the obstacles you hit.

Can I track game dev skill progression based on obstacles instead of course completion?

Yes, you can track game dev skill progression by focusing on skills unlocked and building obstacles or "walls" hit, rather than vanity metrics like course completion. This method requires integrating project management principles to maintain momentum and prevent perfectionism traps.

Does this structured learning approach work for managing ADHD perfectionism traps in game development?

Yes, this structured learning approach works for ADHD perfectionism traps by integrating ADHD coaching principles into the learning path. It emphasizes learning just enough to overcome immediate building obstacles, preventing endless passive tutorials and keeping focus on actionable project completion signals.

What are the limitations of using a structured learning path for game development?

A limitation of this structured learning path is its heavy dependence on integrating separate project management and ADHD coaching principles to function correctly. Without these supporting frameworks, users may struggle to accurately identify learning walls or maintain the required strict project-driven focus.