level-designer

Plan level layouts, pacing arcs, and blockout specifications for games and onboarding journeys.

1|Updated Mar 13, 2026
One-click install
npx skills add https://github.com/coreymaypray/sloth-skill-tree --skill level-designer-coreymaypray
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: level-designer
Source: https://github.com/coreymaypray/sloth-skill-tree/tree/main/plugins/maycrest-automate/skills/level-designer
Command: npx skills add https://github.com/coreymaypray/sloth-skill-tree --skill level-designer-coreymaypray

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Level design and onboarding flows require precise pacing, readable layouts, and environmental storytelling to create engaging experiences. This skill provides a framework for planning level layouts, pacing arcs, blockouts, and spatial narratives across games and apps.

Core Features & Use Cases

  • Spatial design system: define shape language, pacing arcs, and environmental storytelling to guide player or user progression.
  • Deliverables: Level Design Document, Pacing Chart, Blockout Specification, and flow diagrams to communicate with teams.
  • Use Case: Create a level map for a linear shooter, then translate it into an onboarding journey that teaches mechanics through space.
  • Onboarding & App Journeys: apply the same pacing laws to product onboarding and feature discovery.

Quick Start

Design a level layout for a new onboarding flow by outlining the space, pacing, and key encounters.

Frequently Asked Questions about level-designer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I design level layouts with proper pacing and environmental storytelling?

Level layouts with proper pacing and environmental storytelling require a spatial design system that defines shape language, pacing arcs, and progression flows to guide players through readable, immersive spaces.

What deliverables do I need for a complete level design blockout?

A complete level design blockout requires a Level Design Document, Pacing Chart, Blockout Specification, and navigation checklists to communicate spatial flow and encounter design from grey-box to polish stages.

Can I apply game level pacing laws to app onboarding flows and feature discovery?

Game level pacing laws apply directly to app onboarding flows and feature discovery by translating spatial progression arcs and encounter design into journeys that teach mechanics through structured space.

Does this level design framework support metroidvania and open-world map styles?

This level design framework supports metroidvania and open-world map styles alongside linear, hub, and roguelike formats, applying pacing charts and blockout specs to each structural archetype.

What's the best way to plan encounter design and player flow for a linear shooter?

Planning encounter design and player flow for a linear shooter requires outlining the space, pacing arcs, and key encounters, then documenting them in a Level Design Document and Pacing Chart.