What problem does it solve? Game levels often suffer from confusing navigation, unfair encounters, and empty filler spaces because layout decisions are made without a structured design process. This Skill provides a disciplined workflow for designing levels that guide players spatially, pace tension deliberately, and tell stories through environment rather than cutscenes. ## Core Features & Use Cases - Level Design Documentation: Produces complete level design documents including intent statements, layout specifications, encounter tables, and flow diagrams. - Pacing and Flow Architecture: Generates pacing charts mapping activity type and tension level over playtime, plus navigation affordance checklists for readability review. - Blockout Specifications: Creates grey-box room specs with dimensions, cover placement, lighting direction, and environmental story beats ready for art team handoff. - Use Case: A designer needs to spec a combat arena for a third-person shooter. The Skill produces the encounter table with tactical options and fallback positions, a blockout spec with cover and lighting layout, and a readability checklist to validate before any art work begins. ## Quick Start Ask the agent to design a level layout with a pacing chart, encounter list, and blockout specification for your game concept.