link-entities

Link related world entities bidirectionally and auto-detect missing connections.

4|Updated Jan 21, 2026
One-click install
npx skills add https://github.com/hopeoverture/Worldbuilding-System --skill link-entities
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: link-entities
Source: https://github.com/hopeoverture/Worldbuilding-System/tree/main/.claude/skills/link-entities
Command: npx skills add https://github.com/hopeoverture/Worldbuilding-System --skill link-entities

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill enables bidirectional linking of related world entities to strengthen navigability.

Core Features & Use Cases

  • Manual linking between two specific entities
  • Auto-detect missing connections across a World
  • Use Cases: Connect a Character to a Settlement, or an Organization to a Region

Quick Start

To link two entities, use the command: /link-entities "Entity A" "Entity B" To auto-detect missing links for a world: /link-entities auto Eldoria To show potential connections for one entity: /link-entities "The Iron Guild"

Frequently Asked Questions about link-entities

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create bidirectional links between entities in my worldbuilding notes?

Bidirectional links are created by parsing the Worlds directory and inserting reciprocal wikilinks into each entity's Connections section, ensuring navigability between related characters, settlements, or organizations.

Can I automatically detect missing connections across a whole world?

Yes, you can auto-detect missing connections across an entire world by running an auto-detection command on a specified world name, which parses all entities and suggests or inserts reciprocal links.

How do I link two specific entities manually?

To manually link two specific entities, you provide both entity names to the command, which then performs a lookup and updates the Connections section of both files with reciprocal links.

Does this linking tool work with different entity types like Characters and Organizations?

Yes, the linking tool works across various worldbuilding entity types including Characters, Settlements, and Organizations, parsing their files to establish navigable connections between any pair.

What is the best way to show potential connections for a single entity?

To show potential connections for a single entity, you provide its name to the command, which parses the world data and displays missing connections that could be established for that specific entry.