liquid-glass-design

Implement iOS 26 Liquid Glass UI patterns across SwiftUI, UIKit, and WidgetKit.

Updated Sep 13, 2025
One-click install
npx skills add https://github.com/llmh333/employee_management_spring --skill liquid-glass-design-llmh333
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: liquid-glass-design
Source: https://github.com/llmh333/employee_management_spring/tree/main/.gemini/skills/liquid-glass-design
Command: npx skills add https://github.com/llmh333/employee_management_spring --skill liquid-glass-design-llmh333

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Liquid Glass visual effects can be inconsistent or expensive to implement when you try to recreate Apple’s iOS 26 look across SwiftUI, UIKit, and widgets without the right container and morphing patterns.

Core Features & Use Cases

  • SwiftUI Liquid Glass effects: Apply .glassEffect() with configurable tint, interactivity, and shapes for cards and controls.
  • Performance-first containers and morphing: Use GlassEffectContainer and glassEffectUnion/glassEffectID to merge and animate glass regions smoothly.
  • UIKit Liquid Glass integration: Recreate glass surfaces with UIGlassEffect and UIVisualEffectView, including interactive tinting.
  • WidgetKit Liquid Glass support: Respect widgetRenderingMode, use accent groups for hierarchy, and ensure correct tinted rendering.

Real-world use case: designing a dashboard with glass cards and morphing transitions between compact and expanded states, while keeping the same aesthetic in UIKit toolbars and matching widget appearance.

Quick Start

Ask to implement Liquid Glass for an iOS 26 app by applying .glassEffect() in SwiftUI inside a GlassEffectContainer, then mirror the style in UIKit using UIGlassEffect and in WidgetKit using widgetRenderingMode.

Frequently Asked Questions about liquid-glass-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I apply Liquid Glass effects in SwiftUI for iOS 26?

Apply Liquid Glass effects in SwiftUI using the `.glassEffect()` modifier with configurable tint, interactivity, and shapes for cards and controls. This ensures your UI matches the iOS 26 system rendering modes.

What is the best way to morph Liquid Glass regions smoothly between states?

Morph Liquid Glass regions smoothly by wrapping elements in a `GlassEffectContainer` and using `glassEffectUnion` or `glassEffectID` identifiers to merge and animate glass regions between compact and expanded states.

Does UIKit support Liquid Glass UI patterns in iOS 26?

UIKit supports Liquid Glass UI patterns in iOS 26 by recreating glass surfaces using `UIGlassEffect` and `UIVisualEffectView`, including interactive tinting to match the SwiftUI aesthetic.

How do I ensure WidgetKit respects Liquid Glass tinted rendering?

Ensure WidgetKit respects Liquid Glass tinted rendering by handling `widgetRenderingMode` and using accent groups for visual hierarchy, ensuring widgets correctly match the system's tinted rendering modes.

Why are my Liquid Glass visual effects inconsistent or expensive to render?

Liquid Glass visual effects become inconsistent or expensive when you recreate the iOS 26 look without the right container and morphing patterns, such as failing to use `GlassEffectContainer` for proper composition.