What problem does it solve?
Liquid Glass visual effects can be inconsistent or expensive to implement when you try to recreate Apple’s iOS 26 look across SwiftUI, UIKit, and widgets without the right container and morphing patterns.
Core Features & Use Cases
- SwiftUI Liquid Glass effects: Apply
.glassEffect() with configurable tint, interactivity, and shapes for cards and controls.
- Performance-first containers and morphing: Use
GlassEffectContainer and glassEffectUnion/glassEffectID to merge and animate glass regions smoothly.
- UIKit Liquid Glass integration: Recreate glass surfaces with
UIGlassEffect and UIVisualEffectView, including interactive tinting.
- WidgetKit Liquid Glass support: Respect
widgetRenderingMode, use accent groups for hierarchy, and ensure correct tinted rendering.
Real-world use case: designing a dashboard with glass cards and morphing transitions between compact and expanded states, while keeping the same aesthetic in UIKit toolbars and matching widget appearance.
Quick Start
Ask to implement Liquid Glass for an iOS 26 app by applying .glassEffect() in SwiftUI inside a GlassEffectContainer, then mirror the style in UIKit using UIGlassEffect and in WidgetKit using widgetRenderingMode.