What problem does it solve?
Apple's iOS 26 introduces the new Liquid Glass dynamic material design system, which requires specific framework APIs to implement correct blur, reflection, and interactive morphing behavior. Building custom glass effects from scratch often leads to inconsistent visual results, poor performance, and non-compliance with Apple's Human Interface Guidelines across SwiftUI, UIKit, and WidgetKit.
Core Features & Use Cases
- Cross-framework Liquid Glass implementation: Provides ready-to-use patterns for SwiftUI, UIKit, and WidgetKit to ensure consistent glass-effect design across all iOS 26 app and widget surfaces.
- Interactive and morphing glass components: Includes guidance for touch/pointer-reactive glass elements, custom shape and tint configuration, smooth morphing transitions between related UI states, and performance-optimized glass effect containers.
- Real-world use case: For example, use this skill to add a glass-effect navigation bar, floating action buttons, and tinted home screen widgets to a SwiftUI iOS 26 app that matches the system's native design language.
Quick Start
Use the liquid-glass-design skill to add an interactive, morphing glass card container to your SwiftUI iOS 26 app's main dashboard.