liquid-glass-design

Implement a reusable Liquid Glass design system for iOS 26 across SwiftUI, UIKit, and WidgetKit.

1|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/Mark393295827/house-maint-ai --skill liquid-glass-design-mark393295827
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: liquid-glass-design
Source: https://github.com/Mark393295827/house-maint-ai/tree/main/skills/liquid-glass-design
Command: npx skills add https://github.com/Mark393295827/house-maint-ai --skill liquid-glass-design-mark393295827

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

iOS 26 introduces Liquid Glass aesthetics; this design system provides a reusable pattern to implement dynamic blur, reflection, tint, and morphing interactions across SwiftUI, UIKit, and WidgetKit, ensuring visual consistency and faster UI development.

Core Features & Use Cases

  • SwiftUI integration: .glassEffect() modifier with shape variants (capsule, rect, circle), tint, and interactivity.
  • UIKit integration: UIGlassEffect and container patterns for non-SwiftUI views.
  • WidgetKit support: accented rendering and container backgrounds for widgets.
  • Real-world use: create a glassy card header that adapts to light/dark modes and responds to user interactions.

Quick Start

Apply a basic Liquid Glass effect to a SwiftUI view using .glassEffect() and customize with .tint, .interactive, and shape options as needed.

Frequently Asked Questions about liquid-glass-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement the iOS 26 Liquid Glass effect in SwiftUI?

Yes, you can apply Liquid Glass effects in UIKit using the UIGlassEffect API and container patterns, enabling dynamic blur, tint, and reflection interactions for non-SwiftUI views to maintain visual consistency across your application.

Does this Liquid Glass design system support WidgetKit?

Yes, the Liquid Glass design system supports WidgetKit by providing accented rendering and container backgrounds for widgets, ensuring the glass aesthetic is consistently applied across home screen widgets.

How do I create an interactive glass card header that adapts to light and dark modes?

To create an adaptive interactive glass card header, apply the .glassEffect() modifier with .interactive enabled, allowing the dynamic blur and tint to automatically respond to user interactions and adapt seamlessly across light and dark modes.

What's the best way to ensure visual consistency when applying Liquid Glass across multiple frameworks?

The best way to ensure visual consistency is using a multi-framework design system pattern that unifies SwiftUI modifiers, UIKit usage, and WidgetKit adaptations, providing standardized dynamic blur and glass interactions across all views.

Can I customize the tint and shape of Liquid Glass effects in my iOS app?

Yes, you can customize the Liquid Glass effect in your iOS app by specifying shape variants like rect or capsule and applying the .tint option within the .glassEffect() modifier to match your app's design requirements.