What problem does it solve?
This Skill provides practical patterns and API guidance to adopt iOS 26's Liquid Glass visual language, removing guesswork so developers can implement performant, accessible, and interactive glass materials across SwiftUI, UIKit, and WidgetKit.
Core Features & Use Cases
- SwiftUI patterns: ready-to-use modifiers such as glassEffect, glassEffectUnion, GlassEffectContainer, glassEffectID and best practices for shape, tint, and interactive behavior.
- UIKit equivalents: UIGlassEffect and UIGlassContainerEffect usage, visual effect view composition, corner clipping, and toolbar integration.
- WidgetKit guidance: rendering mode detection, accented rendering, widgetAccentable groups, and containerBackground strategies for widget integration.
- Performance & morphing: container-based merging, spacing controls, namespace-driven morphing transitions, and animation recommendations.
- Use case: convert navigation bars, floating action buttons, and cards to Liquid Glass with smooth morphing transitions and proper accessibility contrast.
Quick Start
Create SwiftUI code that applies a regular orange-tinted interactive glassEffect to a Text view, wrap related elements in a GlassEffectContainer with spacing 40 to demonstrate morphing transitions, and show the final SwiftUI snippet.