liquid-glass-design

Implement iOS 26 Liquid Glass UI across SwiftUI, UIKit, and WidgetKit.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/robinxin/AIFlomo --skill liquid-glass-design-robinxin
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: liquid-glass-design
Source: https://github.com/robinxin/AIFlomo/tree/main/.claude/skills/liquid-glass-design
Command: npx skills add https://github.com/robinxin/AIFlomo --skill liquid-glass-design-robinxin

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

iOS 26 Liquid Glass provides a dynamic glass material that blurs content, reflects ambient color, and morphs in response to interactions, enabling a cohesive design language across apps and widgets.

Core Features & Use Cases

  • Implement glass-style containers for buttons, cards, toolbars, and panels with consistent depth and motion.
  • Support morphing transitions and interactive variants across SwiftUI, UIKit, and WidgetKit, including widget integration.
  • Facilitate migration from older blur or translucency patterns to the Liquid Glass design system for modern iOS apps.

Quick Start

Wrap a view in a glass effect by applying glassEffect() with optional shape and tint to achieve a Liquid Glass appearance.

Frequently Asked Questions about liquid-glass-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement iOS 26 Liquid Glass UI in SwiftUI?

To implement Liquid Glass UI in SwiftUI, wrap your target view by applying the glassEffect() modifier, optionally specifying a shape and tint to achieve the desired glass appearance.

Can I use Liquid Glass effects across both UIKit and WidgetKit?

Yes, Liquid Glass effects are supported across SwiftUI, UIKit, and WidgetKit, allowing you to build glass-style containers, morphing transitions, and interactive widget variants with consistent depth and motion.

What is the Liquid Glass design system in iOS 26?

The Liquid Glass design system in iOS 26 is a dynamic glass material that blurs underlying content, reflects ambient color, and morphs in response to user interactions, creating a cohesive visual language across apps and widgets.

How do I migrate from older blur or translucency patterns to Liquid Glass?

Migrating to Liquid Glass involves replacing older blur or translucency patterns by applying the glassEffect() modifier to views, enabling modern glass-style containers for buttons, cards, toolbars, and panels.

Does Liquid Glass support morphing transitions for interactive elements?

Yes, Liquid Glass supports morphing transitions and interactive variants, enabling dynamic glass-style containers that smoothly morph and reflect ambient color in response to user interactions across your app.